If you feel at home in the development of scientific applications in those topics and you are always looking for big challenges to tackle, then this position could be the right one for you. Maybe you can also bring in following skills and experiences: Deep experiences in developing methods for human-computer interfaces in immersive environments (Multi-Pipe Projection, Head Tracking, Physics Engines, Force Feedback, Scene graph APIs, VR Toolkits, etc.) Basic knowledge in Augmented Reality (AR) techniques Well-grounded knowledge in Scientific Visualization (e.g. particle tracing, topological feature extraction, volume rendering) Skills in software development for LINUX We are always looking for highly motivated people who want to make our teams even stronger. We also want to motivate more women to work in our scientific domain. Part time is also possible. And the freedom is offered to bring in own ideas and research topics which have the potential to solve our mission. Therefore, a PhD might be useful but is not a prerequisite. Eventually, we are looking for people initiating new research projects and who are eager to publish their scientific results on international conferences and in scientific journals. Your qualifications: You have a Master or PhD in Computer Science or in a similar research direction. You are an expert in object-oriented software development (preferably with C++). You possess an excellent knowledge in programming GPUs (e.g. with OpenGL, Shader Techniques, CUDA). You know Software Engineering methods (UML, Test-Driven-Development, Continuous Integration, etc.) very well. You are a team player, creative, and able to work independent and self-motivated. You are fluent in spoken and written English (knowledge of German is an asset).

Die Stellenanzeige Computer Scientist in Virtual Reality (m/f) von DLR Deutsches Zentrum für Luft- und Raumfahrt e.V. wurde zuletzt aktualisiert am 03.04.2016.

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